Gem Feeder

Gem Feeder

Created by Third Helix. Designed and directed by Josh Sutphin. Art and environments by Bradley ‘Nutter’ Jones and Erik ‘faterik’ Exeter. Additional contributions by ChookWoods, Mr. Lane, and Trauts.

Gem Feeder is a gametype modification for Unreal Tournament 2004. Two teams compete for control of several gems (usually three). When all the gems are brought to your base, your team scores a point. It sounds like a cross between CTF and Bombing Run, but it’s certainly not that simple.

Gem Feeder is a wild and chaotic game that requires focus and teamwork to win. It’s great teamplay and includes full bot support. An in-game editor even allows you to convert any map over to Gem Feeder in a matter of minutes, perfect for trying out crazy new custom maps!

Please leave comments and bug reports in the form below.

Features

  • Full AI support
  • In-Game Map Conversion Utility
  • Realistic Gem Physics
  • Stunning A-Bomb Detonations
  • Over 40 Tested, Playable Maps Included!
  • 6 All-New Maps
  • 6 Custom-Converted Maps
  • Over 30 Converted Map Presets

Download

Please note: Gem Feeder requires a valid, licensed copy of Unreal Tournament 2004 to play.

Download Gem Feeder 3.0 (ZIP, 86.7 MB)

Download Gem Feeder 3.01 Patch (ZIP, 190 KB) (requires Gem Feeder 3.0)

View Changelog

Download mirrors:

FilePlanet
Filecloud

Screenshots

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