All of the following custom maps require a valid, licensed copy of Unreal Tournament 2004 to play.
Fate was expressly designed as a 1v1 duel arena, though it features interesting play mechanics with three players. It’s small and straightforward, and duels generally turn into tense, nail-biting hunts where the kills come suddenly and without warning.
Arena is a test concept for an arena-style team-based map. Here, I was going for the “sporting event” feel that was not strongly present in UT2003. The ambience is very cool, so check this one out!
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This is the Trickster’s Wall, a small 1v1 duel map. This Special Edition hosts many updates, including a huge performance boost and some visual improvements, plus better (brutal!) AI pathing.
Here is the UT2004-compatible update to my UT2003 map, DM-Forbidden. This time around is a little different: night has fallen on the Forbidden Temple, and the spirits of the damned have summoned an otherworldly maelstrom to vent their fury!
In Ansgard Fortress you’ll find claustrophobic rooms and corridors inside the bases, and blissful open space in the beautiful valley between them. Great fun and some pretty eye candy outside.
This is the UT2004-exclusive update to my UT2003 map, CTF-Elesel. In this version, nearly half the map has been restructured, most weapons and pickups were relocated and rebalanced to smooth out gameplay, and bot paths and a few wonky collision issues were improved.
Noxious Valley is my first attempt at a new Onslaught map for UT2004, and it doubles as a test concept for the “poison planet” visual style.