The Great Branching

I’ve been meaning to do it for a long time, and finally got around to it: Third Helix is now hosted on its own server at http://www.third-helix.com. Update your bookmarks and RSS subscriptions accordingly.

Up until now, Third Helix has been hosted at WordPress.com. Technically, that means you were at http://thirdhelix.wordpress.com, even if you got here using the “real” domain name (which was previously a simple redirect). In other words, http://www.third-helix.com used to map to http://thirdhelix.wordpress.com, but not any more.

Now that I’m self-hosted, I’ll have more flexibility for what types of content can be published. WordPress.com blogs automatically filter out many types of web scripting; for example, it was previously impossible for me to embed a Unity Web Player in a blog post or page. I’ll also have control over the layout, theme, and visual style, so given some time, Third Helix will finally start to look a little less generic. ;)

I’ve ported all content over to the new site, and all future updates will occur there. This site will remain up for a while at least, to catch outdated links and redirect people who had bookmarked or subscribed to http://thirdhelix.wordpress.com.

Let me know if you see anything funky.

Modern Warfare 2 & Double Standards

So I guess some spoilers for Call of Duty: Modern Warfare 2 got out. Big spoilers. The kind that make us gamers very, very upset. This post will discuss one of them: the one that’s been making the rounds today. To avoid Call of Duty: Modern Warfare 2 spoilers, stop reading now!

GamePolitics has the story about leaked game footage which appears to show a sequence in which the player guns down innocent civilians. Kotaku has confirmation from Activision that the leaked footage is indeed real, and that:

“The game includes a plot involving a mission carried out by a Russian villain who wants to trigger a global war. In order to defeat him, the player infiltrates his inner circle. The scene is designed to evoke the atrocities of terrorism.”

It seems that as the story makes the rounds, it’s not the mainstream media that’s upset by the violence this team (though they most certainly will be once they catch wind of it). No, in this case it seems to be the gaming community crying foul, and I find that rather curious.

GamePolitics pretty much sums up the argument:

What makes the footage so striking is the level of visuals in Modern Warfare 2, as even in blurry online footage the action looks almost real, taking this a level beyond the cartoonish violence of games such as Grand Theft Auto.

Wait… really? ‘Cause these still both look like video games to me:

gta4

Grand Theft Auto IV

mw2

Call of Duty: Modern Warfare 2

And graphics whoring aside, isn’t this the same argument anti-game activists have been using for a decade now? We’ve always called out the media on their double standard, on the inherent absurdity of this idea that games can be “too realistic” but somehow films (live action!) cannot. And now, suddenly, we’re backpedaling?

Look: we all defended Grand Theft Auto IV, a game in which you mow down countless civilians. It’s a game so realistic, IGN’s Michael Tomsen commented:

It was a bad day personally, but I was unprepared for just how evocative and beautiful Rockstar’s fictional homage to New York City would be… I was inhabiting a world precariously close to a real place where a very specific person, whom I cared about a great deal, could actually be.

Kotaku’s Michael McWhertor agrees:

Rockstar has upped the ante, creating a startlingly realistic reinterpretation of New York City as backdrop to a violent crime epic.

Grand Theft Auto IV is a brutally violent game set in one of the most realistic depictions of the modern world to grace consoles this generation, and the gamer community welcomed it with open arms. Team Xbox even enthused:

But perhaps the biggest innovation is the notion that you can create a game that’s as valid a piece of art as any book or movie. Is this our “Citizen Kane” moment?

What is Modern Warfare 2 missing that Grand Theft Auto IV had? Why is Modern Warfare 2’s civilian-shooting being called out for going too far, while Grand Theft Auto IV’s civilian-shooting is our industry’s “Citizen Kane” moment? If this were your local TV news doing the freaking out, I could understand it. There, there’s precedent. But for gamers to espouse this obvious double standard is just retarded.

As noted in the Activision statement, “The scene is designed to evoke the atrocities of terrorism.” Hey, all you folks complaining that games need to grow up? This is part of that: games expressing ideas and making you feel things that you might find uncomfortable, forcing you to confront concepts and experiences you’d maybe rather not think about. If you think the scene is in poor taste, you can skip it: Activision has confirmed that. But if you want games to grow up, you need to grow up with them.

Hello Again, I Bring Gifts

Oh hey. I found a blog.

As some of you are aware, I recently completed a move from Salt Lake City, UT to Austin, TX along with my team at LightBox Interactive. That move, along with certain (NDA-protected) requirements of our current project, have taken up a great deal of my attention and energy. But I’m finally getting settled here in this most impressive city of Austin, and working my way back toward a regular schedule that includes, once again, some time for Third Helix.

A lot of people do the “I’m not dead” post as if it will single-handedly revive their ailing blog… and the internet collectively rolls its eyes and unsubscribes. Not so, today, for I bring gifts! :D

About three months ago, just before the Austin move, I undertook a 48-hour rapid prototyping project in Unity, producing a game called Tear Down This Wall. Via Twitter, I spammed the internets with ongoing project updates, kind of like a live development journal, and incorporated the feedback from the #teardownthiswall conversation back into the prototype. It was a fun experiment in game design that ultimately yielded a game I’m pretty proud of.

Well today, finally, I’ve properly published Tear Down This Wall, and you can go play it right now. Not only that, but I’ve also written up a development retrospective and posted each successive build from the beginning of the project to the end, so you can see, and experience, exactly how the game progressed from build to build. That’s all featured on the new Tear Down This Wall page.

Now go! Your cannon awaits! ;)

Anti-intellectuals

If you’ve been reading this blog for any length of time, or following me on Twitter, you’ll have noticed that I’m sometimes a bit harsh on conservatives. Well, here’s why:

The latest viral wingnut e-mail, sent early on Tuesday, reveals that teabaggers (with the help of the G0P) are organizing a nationwide “Keep Your Kid Home From School Day” to protest President Obama’s upcoming address to schoolchildren on the importance of studying hard and getting a good education. [...]

Unless these people don’t want their kids to be encouraged on studying hard, there’s only one reason for them to have their children play hooky: an irrational fear of President Obama.

What this boils down to is this: these people’s hatred of Obama takes higher priority in their lives than their childrens’ education. Throughout history, when hatred has taken precedence over knowledge, it has led to things like hate crimes, cults, assassinations, civil wars… even genocide.

These hard-right conservatives aren’t coming out against health care reform, or tax-and-spend policies, or cap-and-trade. They’re coming out against one man. They’ve made what should be a productive national debate into a childish personal vendetta.

What a great example to set for their children.

Langdell, Bates Resign From IGDA Board

Little bit of a slow blogging spell, there. I’ve been wrapped up in moving (with LightBox) down to Texas. That’ll be why there haven’t been any Monday Musings for a few weeks, and so on. But now that I’ve landed and got internet access again, things should quickly start getting back to normal.

Anyway… did you hear Tim Langdell resigned from the IGDA board? It’s always nice waking up to good news. He says he did it to prevent his detractors from dragging IGDA through the mud. Whether that’s valid or not, the end result is that, finally, IGDA may stop getting dragged through the mud. (Of course, we also lost Bob Bates, and that’s a bit less good for us. Good luck in your future endeavours, Bob!)

And can someone explain to me why the hell IGDA is making announcements through its RSS feed via PDF? It’s just… weird.